Learn more about DragonBox Adaptive, and the success of the Algebra Challenges that have been held so far in Washington, Norway, and Minnesota via Center Director Zoran Popović in this brand new video from the Center for Game Science. Are you curious about where we’re headed next with our Algebra Challenges? Be sure to watch all the way through!
Engaged Learning Partners With Center for Game Science
Engaged Learning – a new not-for-profit K-12 company – announced yesterday that it is partnering with the University of Washington’s Center for Game Science (CGS). They have joined forces to attack what has been an intractable problem in K-12 schools for years – providing education that is differentiated for each and every child, teacher and classroom.
“The Engaged Learning/CGS partnership offers a completely new solution for several key reasons,” explains Center Director Zoran Popović. “First, we can turn existing static curricular content into an infinitely adaptable version capable of true and unique specialization for each learner. Second, we can then analyze the enormous number of variables that affect student learning in real time. And third, we use this data to continuously adapt and personalize – not just curriculum, but the entire learning process and ecosystem of students, teachers and even parents.”
Read the full press release here.
Game Science Titles Making News
Nanocrafter and Foldit are making news again, this time as part of an article discussing revolutionary titles in health and scientific research.
“The original Foldit,” Zoran Popović says, “was solving a three-dimensional puzzle — trying to project what the shapes [of the proteins] should be. Nanocrafter is about protein design — people designing proteins that don’t exist in nature.”
Curious about Center Director Zoran Popović’s other comments on Nanocrafter – and what popular building toys Nanocrafter is frequently compared to? Read the full article over at Science Friday.
In case you missed it, Nanocrafter is already making news:
- Listen to Zoran Popović discuss the new game as part of ScienceFriday’s “Can We Game Our Way To Better Health?”
- Read the New York Times’ The Learning Network coverage, “What Have You Learned Playing Videogames?”
- Check out our mention in Polygon’s “How to make educational games more effective”.