Foldit and Nanocrafter Inspiring Next-Gen Biohackers

FolditYesterday, the SynBioBeta blog posed the intriguing question, “Can Video Games Inspire the Next Generation of Biohackers?” Specifically noting Nanocrafter, author Maxx Chatsko says, “Popovic created another hit, this time specific to the synthetic biology community, when he launched the puzzle game Nanocrafter, which is specifically designed to educate individuals on DNA and encourage creativity.” Read on for more observations about other titles, including our very own Foldit.



Center for Game Science Makes Summer Learning Fun

sidebar_riddlebooksThis summer, the Center for Game Science is bringing together two great games designed to make learning Algebra fun under the title “Riddle Books”. With our new word problem game arriving later this summer and our classic favorite DragonBox Adaptive already live on the KCLS Summer Learning website, we’re working hard with the King County Library System to make summer learning fun! Check it out and be sure to tell your favorite student.



CGS Titles Entice Students to “Game On”

CGS-logoThe Daily at the University of Washington has taken a look at the games of the Center this week, specifically giving focus to Refraction, Foldit, and DragonBox.

Calling out our results for the Algebra Challenges we completed last year, the article points out the way these video games are leading the charge to change the ways in which we think about education.



Looking to the future with Algebra Challenge

Learn more about DragonBox Adaptive, and the success of the Algebra Challenges that have been held so far in Washington, Norway, and Minnesota via Center Director Zoran Popović in this brand new video from the Center for Game Science. Are you curious about where we’re headed next with our Algebra Challenges? Be sure to watch all the way through!



Engaged Learning Partners With Center for Game Science

Engaged Learning – a new not-for-profit K-12 company – announced yesterday that it is partnering with the University of Washington’s Center for Game Science (CGS). They have joined forces to attack what has been an intractable problem in K-12 schools for years – providing education that is differentiated for each and every child, teacher and classroom.

“The Engaged Learning/CGS partnership offers a completely new solution for several key reasons,” explains Center Director Zoran Popović. “First, we can turn existing static curricular content into an infinitely adaptable version capable of true and unique specialization for each learner. Second, we can then analyze the enormous number of variables that affect student learning in real time. And third, we use this data to continuously adapt and personalize – not just curriculum, but the entire learning process and ecosystem of students, teachers and even parents.”

Read the full press release here.