Winter Greetings from the Center for Game Science

openhouse“Let us love winter, for it is the spring of genius.” – Pietro Aretino

Here at the Center for Game Science, we are already making plans for a productive (and possibly genius)  2015. Most recently, our top games Nanocrafter and Foldit have been making the news with these headlines:

Additionally, we recently participated in UW’s Computing Open House and Seattle’s Public Library’s Hour of Code event to celebrate Computer Science Education Week. Be sure to keep an eye on some of the great things we have coming up, including:

An all new Nanocrafter website is underway. Our developers have been working diligently on this endeavor and the site is going through a final bit of testing before debuting fully upon the world. If you haven’t visited Nanocrafter in a while, make it part of your New Year resolutions to get into crowd science with this up and coming star!

Regular community chats with the scientists and developers of Foldit, with great new content planned and the likely return of Black Belt Folding, our community driven series to help guide users through some of the trickier concepts of the game.

Exciting times are also ahead for Algebra Challenge (we know you’ve been asking!) and going into next summer with our community here at UW and beyond. Be sure you are following us on all our channels to get the latest!



Discovering optimal pathways for learning early mathematics

playSome of the Center for Game Science’s most popular games focus on early math, including topics such as fractions and algebra. These areas are some of the main bottlenecks preventing students from pursuing futures in math and science.

Hear from the CGS team in this video produced by UW’s Computer Science and Engineering Department and find out how we are working to inspire young learners to excel at math through our award-winning game, Refraction.