Can Washington Schools Solve Over 250,000 Story Problems In One Week?

cgs

For immediate release:

The Center for Game Science at the University of Washington is pleased to invite all K-12 classrooms around Washington state to participate in this year’s “K-12 Story Problem Challenge”, a story-problem-based Algebra Challenge. During the week of April 27 – May 1, participating K-12 classrooms will be challenged to solve over 250,000 story problems collectively by playing new math learning game Riddle Books, which teaches Common Core-aligned pre-algebra concepts via story problems in a friendly game-based environment. All grades and all levels are invited to participate – the challenge is designed to enable any learner to solve story problems at their grade level and beyond. In the K-12 Story Problem Challenge, “If you can read it, you can solve it!” Signups are currently available for classrooms by visiting our site.

Participation is completely free, and the game will work on any recent web browser. Any class with access to a PC, Mac, or Chromebook can join the challenge.

Riddle Books, created by the Center for Game Science at the University of Washington, presents story problems with fun fantasy-based themes. It aims to develop learners’ understanding of Common Core concepts with a focus on developing conceptual understanding through visual models. It uses story problems to gradually introduce the player to the notion of equations. The game starts off with the player manipulating pictures and dealing with relationships they can intuitively understand and enables students to solve story problems regardless of their skill level. The challenge will also feature an innovative, free Teacher Copilot that allows teachers to view real-time student gameplay data and helps to remove key misconceptions at the group and individual level.

“Young students have a great time puzzling through these modeling story problems and turning them into equations,” said Mike Taylor, Center for Game Science Curriculum Development Specialist. “Plus, the unique stories keep them coming back for more.”

The K-12 Story Problem Challenge provides an opportunity to use the state-of-the-art tools from the Center for Game Science, featuring immediate feedback, differentiated learning paths, and active involvement through experiential and discovery learning. The Center for Game Science at the University of Washington is a leader in research-based adaptive learning through games.



CGS Director Speaks at SXSWedu

zoransxswOur partners Enlearn are in the news this week, recently announcing a deal with Voyager Sopris Learning to create a new product that will aid student’s development in English language arts and reading comprehension. In this picture, CGS Director Zoran Popović addressed SXSWedu Conference and Festival attendees yesterday, discussing “Rapid, Radical Changes in Student Concept Mastery”. Next week, he’ll be the opening keynote speaker at Learning at Scale in Vancouver, BC.



More CGS on the go!

creatureCreature Capture has joined Refraction 2 and Treefrog Treasure as downloadable apps for playing on the go. Creature Capture is a fun and colorful fraction-based card game where the goal of the game is to own more of the board than your opponent! Players engage in both solo and multiplayer gameplay as they collect cards and build strategies. Opponents take turns playing their creature-themed cards to a central board, causing battles between opposing cards along the way. Feel free to tell your friends and associates by sending them the links below – and don’t forget to leave feedback on the store for us. We would love to know what you think!

Apple:
Treefrog Treasure
Refraction 2
Creature Capture

Android:
Treefrog Treasure
Refraction 2
Creature Capture



Winter Greetings from the Center for Game Science

openhouse“Let us love winter, for it is the spring of genius.” – Pietro Aretino

Here at the Center for Game Science, we are already making plans for a productive (and possibly genius)  2015. Most recently, our top games Nanocrafter and Foldit have been making the news with these headlines:

Additionally, we recently participated in UW’s Computing Open House and Seattle’s Public Library’s Hour of Code event to celebrate Computer Science Education Week. Be sure to keep an eye on some of the great things we have coming up, including:

An all new Nanocrafter website is underway. Our developers have been working diligently on this endeavor and the site is going through a final bit of testing before debuting fully upon the world. If you haven’t visited Nanocrafter in a while, make it part of your New Year resolutions to get into crowd science with this up and coming star!

Regular community chats with the scientists and developers of Foldit, with great new content planned and the likely return of Black Belt Folding, our community driven series to help guide users through some of the trickier concepts of the game.

Exciting times are also ahead for Algebra Challenge (we know you’ve been asking!) and going into next summer with our community here at UW and beyond. Be sure you are following us on all our channels to get the latest!



CGS in the Seattle Times

Late last week, the Seattle Times referenced our Center for Game Science in an article called “At UW, computer games studied as a serious cultural form”, noting the efforts brought about by the Comparative History of Ideas program by acknowledging, “Critiquing gaming from a cultural standpoint may lead to the development of more ethical and artful games.” Although our mention was not large at all, it is fascinating to note how the UW approaches gaming from a variety of angles to fit a broad scope of interests.

Interested in taking a deeper look at the various ways the University studies gaming? Try these links out, as well as our Projects page:
Comparative History of Ideas program
Critical Gaming Project