SPL and CGS Team Up Again

2015_kids-wild-scienceIt’s summertime in Seattle once again, and that means we’re teaming up with one of our favorite partners, Seattle Public Library. Last summer, patrons were able to play an early version of Riddle Books – this year, we’ve brought it back with some all new improvements (if you gave it a try last summer, we encourage you to give it a click and tell us what you think of the changes).

Fully working into the creative nature of science, reading, and fun theme that Seattle Public Libraries has to offer this summer, teens also are invited to enjoy our middle school (and up) offering, Nanocrafter, then explore related science titles at their local library to learn more.

Visitors to select Seattle libraries will also enjoy interactive workshops given by graduate students working with the Center for Game Science, as they present Dragon Architect and BlockStudio. If you’re local to these libraries, don’t delay – those workshops will fill up!

Just because school is nearly out doesn’t mean the learning and fun has to stop!

Winter Greetings from the Center for Game Science

openhouse“Let us love winter, for it is the spring of genius.” – Pietro Aretino

Here at the Center for Game Science, we are already making plans for a productive (and possibly genius)  2015. Most recently, our top games Nanocrafter and Foldit have been making the news with these headlines:

Additionally, we recently participated in UW’s Computing Open House and Seattle’s Public Library’s Hour of Code event to celebrate Computer Science Education Week. Be sure to keep an eye on some of the great things we have coming up, including:

An all new Nanocrafter website is underway. Our developers have been working diligently on this endeavor and the site is going through a final bit of testing before debuting fully upon the world. If you haven’t visited Nanocrafter in a while, make it part of your New Year resolutions to get into crowd science with this up and coming star!

Regular community chats with the scientists and developers of Foldit, with great new content planned and the likely return of Black Belt Folding, our community driven series to help guide users through some of the trickier concepts of the game.

Exciting times are also ahead for Algebra Challenge (we know you’ve been asking!) and going into next summer with our community here at UW and beyond. Be sure you are following us on all our channels to get the latest!

Nanocrafter and Foldit at Games For Health Europe ’14!

zoranpopovicToday, Center for Game Science Director Zoran Popović spoke at the Games For Health Europe conference. Attendees enjoyed a presentation about crowdsourced science through our premier game Foldit and our new title that debuted in April, synthetic biology rising star Nanocrafter. As a bonus, attendees were treated to a early version of our new Nanocrafter video (debuting soon to a website near you).

Explore Folditfold.it
Play Nanocrafternanocrafter.org

Nanocrafter: 2014 Serious Games Showcase & Challenge Finalist!

SGS_Finalist_logo_2014.fwWhat great news to kick off the week with! We have been alerted that Nanocrafter has been selected as a finalist in the 2014 Serious Games Showcase & Challenge (SGS&C). Qualifying as a finalist allows Nanocrafter to be placed at pavilion booth #2663 at the upcoming December Interservice/Industry Training Simulation and Education Conference (I/ITSEC) in Orlando, Florida.

At the conference, Nanocrafter is now eligible to win the distinction as “2014 Best Serious Game” in the Business category as judged by the SGS&C evaluators, the “2014 Students’ Choice Award” which is determined by middle and high school students, the “2014 Best Game Special Emphasis Topic Social Media Crowdsourcing for Peer Learning Award” which is determined by a special panel, and the coveted “2014 People’s Choice Award” which is determined by conference attendees (so if you happen to be going, be sure to vote for Nanocrafter).

Congratulations, Nanocrafter!