Game Science Titles Making News

Nanocrafter LogoNanocrafter and Foldit are making news again, this time as part of an article discussing revolutionary titles in health and scientific research.

“The original Foldit,” Zoran Popović says, “was solving a three-dimensional puzzle — trying to project what the shapes [of the proteins] should be. Nanocrafter is about protein design — people designing proteins that don’t exist in nature.”

Curious about Center Director Zoran Popović’s other comments on Nanocrafter – and what popular building toys Nanocrafter is frequently compared to? Read the full article over at Science Friday.



Nanocrafter Announced!

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At the Games for Change conference last week, our latest game, Nanocrafter was announced by Center Director Zoran Popović.

In case you missed it, Nanocrafter is already making news:

Get started playing Nanocrafter now, and be sure to follow our alerts on Facebook and Twitter for the newest coverage.



Kids Like to Learn Algebra, if It Comes in the Right App

Zoran Popović is teaching algebra to children with an adaptive—and addictive—new videogame called DragonBox Adaptive.

Want to learn more about the Center for Game Science and how we used DragonBox Adaptive to help K-12 graders in Washington state learn to enjoy math? Check out the feature on Wired!



Play at Work: How Games Inspire Breakthrough Thinking

Foldit’s origin story from the initial brainstorming session to the Mason-Pfizer Monkey Virus breakthrough (and beyond) is featured in a new book by Adam L. Penenberg, a journalism professor at NYU.

Check out “Play at Work: How Games Inspire Breakthrough Thinking” for an insightful new look at how games of all varieties are helping us learn, create, and innovate.



Computer games + math = fun and learning in schools

Check out this Seattle Times article from higher-education reporter Katherine Long to learn how CGS is working to make games more effective at teaching math.