We’re hiring!

were_hiring_sign-150x150The Center for Game Science has an outstanding opportunity for a Digital Learning Curriculum Specialist. We are seeking a Digital Learning Curriculum Specialist to coordinate and help create a set of modular blended instructional materials for K-12 math from a brand new perspective that marries traditional learning with our interactive technologies.

If this sounds like your area of expertise, we want to chat with you. Apply through the UW Hires site. (We do not accept resumes directly, and are unable to provide you with a status update through our general information email due to the volume of applicants.)



Find Us At Your Library!

SIL Logo Bright ColorsToday, the Center for Game Science is pleased to announce we are available in even more places than ever before! Visitors to any one of the twenty-one libraries in the Sno-Isle Libraries System may now enjoy easier access to Refraction 2, Creature Capture, and Vampire Vision through their skillfully curated Kids gaming page on library computers (or even at home) – in fact, patrons can enjoy these three titles without ever needing to leave the site, helping make the site an “all in one stop” place for library visitor needs.

Thank you, Sno-Isle Libraries for helping support our mission of increasing accessibility to STEM gaming titles year-round!



July News from CGS

cgs-verticalIt has been a busy summer here at the Center for Game Science. Let’s take a look at some of our latest happenings!

First of all, we’re pleased to note that the Seattle Public Library system’s Summer of Learning is going well. All of our BlockStudio and Dragon Architect workshops have been filled, and with healthy waiting lists. If you want to take a peek at a number of the creations being made, head on over to our special Summer Learning page and check out the galleries – we just added Dragon Architect‘s gallery today!

Speaking of the Summer of Learning, did you know that Nanocrafter is also a part of the teen offerings this year? Best of all, the Seattle Public Library is offering all of these resources for free! There’s still some summer left to take advantage of the fun, and we encourage anyone local to the library system to do so.

The new Verigames newsletter is out today, featuring a bunch of community efforts, a spotlight on the new BBC article that came out recently, and a link to the archive of our Paradox chat. To follow all the Paradox news, feel free to join our Twitter and Facebook pages! Made by the same team that worked on Flow Jam, Paradox is a fresh approach to the now familiar problem of software verification, so if that’s your thing, feel free to check it out.

Finally, in Foldit news, we’re gearing up to bring community-driven broadcasting through Twitch in the near future, so we can share the vast range of protein folding knowledge the community has gained over the years with a much larger audience than ever before. Our new effort – dubbed “FolditTV” will be releasing it’s first schedule very soon. Our Marburg efforts are also continuing this summer with new puzzles and discussion, and you can follow along (and join in) via the Foldit site, or our social media outlets.



Foldit Players Return to Marburg Efforts

Circle with Foldit GraphicAfter a brief break from efforts late last year, Foldit players have started to revisit Ebola and the Marburg virus with new series of puzzles. As always, our Foldit team remains committed to research in this area and appreciates everyone’s assistance on these puzzles. Feedback has been steady in this area from our scientists, and we are looking forward to chatting more about these puzzles at our upcoming science chat on the 21st of June.

If you haven’t tried Foldit yet, this would be an excellent time to do so and assist with our latest Marburg design puzzle. This time, we have asked contributors to design something even smaller than the previous puzzle, by taking a shot at a 25-residue inhibitory peptide.



Summertime Updates from CGS

Muse Magazine Cover PhotoI wonder what it would be like to live in a world where it was always June.
– L. M. Montgomery

It has been a great month here at the Center for Game Science. Feel free to check out our brand new page we created to help spotlight the games that are being created all this summer with BlockStudio and Dragon Architect at Seattle Public Library Summer of Learning events! Supporting our mission to help make STEM learning available year-round, Pend Oreille County Library District recently added us as a resource link in their kids section. Thanks, Pend Oreille staff!

We are also busy processing feedback from our latest Algebra Challenge event that ended on June 5th, the Washington State K-12 Story Problem Challenge. We would like to graciously thank everyone who put out the word and participated this spring, and even if you didn’t participate this time, we would enjoy hearing your thoughts to help us shape future challenges.

Foldit continues to be a timely news topic as a noted pioneer in crowdsourcing science efforts. Check out these stories:

In other news, Nanocrafter made an appearance at the Foundation of Digital Games 2015 conference this last week to present our recent paper “Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game”. Congratulations to the Nanocrafter team!

As we head into July, we look forward to meeting our annual group of summer visitors, continued testing on Riddle Books, and staying cool. Be sure you are following us on all of our channels to get the latest!