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Play at Work: How Games Inspire Breakthrough Thinking

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Play at Work: How Games Inspire Breakthrough Thinking

Posted on
October 25, 2013
by Saira Mortier

Foldit’s origin story from the initial brainstorming session to the Mason-Pfizer Monkey Virus breakthrough (and beyond) is featured in a new book by Adam L. Penenberg, a journalism professor at NYU.

Check out “Play at Work: How Games Inspire Breakthrough Thinking” for an insightful new look at how games of all varieties are helping us learn, create, and innovate.

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The Center for Game Science at the University of Washington focuses on solving hard problems facing humanity today in a game based environment. Our focus is on scientific discovery games, games that discover optimal learning pathways for STEM education, cognitive skill training games, games that promote human creativity, games that explore collective over individual intelligence, and many more.

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