2019

Brian Koepnick, Jeff Flatten, Tamir Husain, Alex Ford, Daniel-Adriano Silva, Matthew J. Bick, Aaron Bauer, Gaohua Liu, Yojiro Ishida, Alexander Boykov, Roger D. Estep, Susan Kleinfelter, Toke Nørgård-Solano, Linda Wei, Foldit Players, Gaetano T. Montelione, Frank DiMaio, Zoran Popović, Firas Khatib, Seth Cooper & David Baker. De novo protein design by citizen scientists. Nature 570, 390–394 (2019). https://doi.org/10.1038/s41586-019-1274-4

2017

Travis Mandel, Yun-En Liu, Emma Brunskill, Zoran Popović. Where to Add Actions in Human-in-the-Loop Reinforcement Learning. AAAI Conference on Artificial Intelligence (AAAI). 2017.

2016

Jane Roskams, Zoran Popović. Power to the People: Addressing Big Data Challenges in Neuroscience by Creating a New Cadre of Citizen Neuroscientists. Neuroview. Volume 92, Issue 3, P658-664, November 02, 2016. https://doi.org/10.1016/j.neuron.2016.10.045

Scott Horowitz, Brian Koepnick, Raoul Martin, Agnes Tymieniecki, Amanda A. Winburn, Seth Cooper, Jeff Flatten, David S. Rogawski, Nicole M. Koropatkin, Tsinatkeab T. Hailu, Neha Jain, Philipp Koldewey, Logan S. Ahlstrom, Matthew R. Chapman, Andrew P. Sikkema, Meredith A. Skiba, Finn P. Maloney, Felix R. M. Beinlich, Foldit Players, University of Michigan students, Zoran Popović, David Baker, Firas Khatib & James C. A. Bardwell. Determining crystal structures through crowdsourcing and coursework. Nature Communications 7, Article number: 12549 (2016), doi:10.1038/ncomms12549

Seth Cooper, Christoph Sebastian Deterding, Theo Tsapakos. Player Rating Systems for Balancing Human Computation Games: Testing the Effect of Bipartiteness. Proceedings of 1st International Joint Conference of DiGRA and FDG: DIGRA Digital Games and Research Association, 2016. [pdf]

Eric Butler, Emina Torlak, Zoran Popović. A Framework for Parameterized Design of Rule Systems Applied to Algebra. International Conference on Intelligent Tutoring Systems (2016). [pdf]

Dun-Yu Hsiao, Min Sun, Christy Ballweber, Seth Cooper, Zoran Popović. Proactive Sensing for Improving Hand Pose Estimation. Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2348-2352, ACM. (2016) [pdf]

Eleanor O’Rourke, Erin Peach, Carol S Dweck, Zoran Popović. Brain Points: A Deeper Look at a Growth Mindset Incentive Structure for an Educational Game. Proceedings of the Third (2016) ACM Conference on Learning@ Scale, 41-50. (2016) [pdf]

Travis Mandel, Yun-En Liu, Emma Brunskill, Zoran Popović. Offline Evaluation of Online Reinforcement Learning Algorithms. AAAI Conference on Artificial Intelligence (AAAI) 2016.

2015

Aaron Bauer, Eric Butler, Zoran Popović. Approaches for Teaching Computational Thinking Strategies in an Educational Game: A Position Paper. Blocks and Beyond workshop, IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2015). [pdf]

Jonathan Barone, Colin Bayer, Rowan Copley, Nova Barlow, Matthew Burns, Sundipta Rao, Georg Seelig, Zoran Popović, Seth Cooper and Nanocrafter Players. Nanocrafter: design and evaluation of a DNA nanotechnology game. Proceedings of the 10th International Conference on the Foundations of Digital Games (2015).

Kathleen Tuite, Rahul Banerjee, Noah Snavely, Jovan Popović, Zoran Popović. PointCraft: Harnessing Players’ FPS Skills to Interactively Trace Point Clouds in 3D. Proceedings of the 10th International Conference on the Foundations of Digital Games (2015). Winner, Best Paper: Serious Games track.

Tim Pavlik, Craig Conner, Jonathan Burke, Matthew Burns, Werner Dietl, Seth Cooper, Michael D. Ernst, and Zoran Popović. Lessons learned in game development for crowdsourced software formal verification. Solution 2: Flow Jam and Paradox. USENIX Summit on Gaming, Games, and Gamification in Security Education (2015).

Oleksandr Polozov, Eleanor O’Rourke, Adam Smith, Luke Zettlemoyer, Sumit Gulwani, Zoran Popović. Personalized Mathematical Word Problem Generation. IJCAI 2015.

Eric Butler, Erik Andersen, Adam M Smith, Sumit Gulwani, Zoran Popović. Automatic Game Progression Design through Analysis of Solution Features. Proceedings of Conference on Human factors in Computing Systems (CHI 2015), 2015. [PDF]

Zoran Popović. Achieving 96% Mastery at National Scale through Inspired Learning and Generative Adaptivity. Proceedings of the Second (2015) ACM Conference on Learning@ Scale, 2015. [PDF]

Eleanor O’Rourke, Yvonne Chen, Kyla Haimovitz, Carol S. Dweck, Zoran Popović. Demographic Differences in a Growth Mindset Incentive Structure for Educational Games. L@S ’15 Proceedings of the Second (2015) ACM Conference on Learning @ Scale, 2015. [PDF]

Yun-En Liu, Christy Ballweber, Eleanor O’Rourke, Eric Butler, Phonraphee Thummaphan, Zoran Popović. Large-Scale Educational Campaigns. Journal of ACM Transactions on Computer-Human Interaction (TOCHI) TOCHI Homepage archive, Volume 22 Issue 2, March 2015. (Issue-in-Progress, Article No. 8) [PDF]

Eleanor O’Rourke, Erik Andersen, Sumit Gulwani, Zoran Popović. A Framework for Automatically Generating Interactive Instructional Scaffolding. Microsoft.com, 2015. [PDF]

Travis Mandel, Yun-En Liu, Emma Brunskill, Zoran Popovic´. The Queue Method: Handling Delay, Heuristics, Prior Data, and Evaluation in Bandits. University of Washington, 2015. [PDF]

2014

Eleanor O’Rourke, Kyla Haimovitz, Christy Ballweber, Carol S. Dweck, Zoran Popović. Brain Points: A Growth Mindset Incentive Structure Boosts Persistence in an Educational Game. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2014), 2014. [PDF]

Yun-En Liu, Travis Mandell, Emma Brunskill, Zoran Popović. Towards Automatic Experimentation of Educational Knowledge. Computer-Human Interaction (CHI 2014), 2014. [PDF]

Travis Mandel, Yun-En Liu, Sergey Levine, Emma Brunskill, Zoran Popović. Offline Policy Across Representations with Applications to Educational Games Autonomous Agents and MultiAgent Systems (AAMAS), 2014. [PDF]

Dun-Yu Hsiao, Seth Cooper, Christy Ballweber, Zoran Popović. User Behavior Transformation through Dynamic Input Mappings. Proceedings of Foundations of Digital Games (FDG 2014), 2014. [PDF]

Eleanor O’Rourke, Christy Ballweber, Zoran Popović. Hint Systems May Negatively Impact Performance in Educational Games. The First Annual ACM Conference on Learning at Scale (L@S 2014), 2014. [PDF]

Yongjoon Lee, Kevin Wampler, Gilbert Bernstein, Jovan Popović, Zoran Popović. Motion fields for interactive character locomotion. Communications of the ACM 57 (6), 101-108, 2014. [LINK]

George A Khoury, Adam Liwo, Firas Khatib, Hongyi Zhou, Gaurav Chopra, Jaume Bacardit, Leandro O Bortot, Rodrigo A Faccioli, Xin Deng, Yi He, Pawel Krupa, Jilong Li, Magdalena A Mozolewska, Adam K Sieradzan, James Smadbeck, Tomasz Wirecki, Seth Cooper, Jeff Flatten, Kefan Xu, David Baker, Jianlin Cheng, Alexandre CB Delbem, Christodoulos A Floudas, Chen Keasar, Michael Levitt, Zoran Popović, Harold A Scheraga, Jeffrey Skolnick, Silvia N Crivelli, Foldit Players. WeFold: a coopetition for protein structure prediction. Proteins: Structure, Function, and Bioinformatics, 2014. [PDF]

Seong Jae Lee, Yun-En Liu, Zoran Popović. Learning Individual Behavior in an Educational Game: A Data-Driven Approach. 7th International Conference on Educational Data Mining (EDM2014), 2014. [PDF]

Dun-Yu Hsiao, Seth Cooper, Christy Ballweber, Zoran Popović. User Behavior Transformation through Dynamic Input Mappings. 9th International Conference on the Foundations of Digital Games (FDG 2014), 2014. [PDF]

Yun-En Liu, Travis Mandel, Emma Brunskill, Zoran Popović. Trading Off Scientific Knowledge and User Learning with Multi-Armed Bandits. 7th International Conference on Educational Data Mining (EDM2014), 2014. [PDF]

Books/Research using CGS games

Seth Cooper. A Framework for Scientific Discovery through Video Games. Morgan & Claypool Publishers, 2014. [PURCHASE HERE]

2013

Eric Butler, Adam M. Smith, Yun-En Liu, Zoran Popović. A Mixed-Initiative Tool for Designing Level Progressions in Games. Proceedings of the ACM Symposium on User Interface Software and Technology (UIST 2013), 2013. [PDF] [VIDEO]

Adam M. Smith, Eric Butler, Zoran Popović. Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design. Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013), 2013. [PDF]

Yun-En Liu, Travis Mandel, Eric Butler, Erik Andersen, Eleanor O’Rourke, Emma Brunskill, Zoran Popović. Predicting Player Moves in an Educational Game: A Hybrid Approach. Educational Data Mining (EDM), 2013. Best paper nomination. [PDF]

Stephanie Baker Peacock, Carmen Petrick Smith, Taylor Martin, Ani Aghababyan, Zoran Popović, Erik Andersen, Yun-En Liu. Learning fractions through splitting in an online game. American Educational Research Association, San Francisco, CA, 2013. [PDF]

Aaron Bauer, Seth Cooper, Zoran Popović. Automated Redesign of Local Playspace Properties. Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013), 2013. [PDF]

Eleanor O’Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popović. The Effects of Age on Player Behavior in Educational Games. Proceedings of the 8th International Conference on the Foundations of Digital Games (FDG 2013), 2013. [PDF]

Erik Andersen, Sumit Gulwani, Zoran Popović. A Trace-based Framework for Analyzing and Synthesizing Educational Progressions. Computer-Human Interaction (CHI) 2013, 2013. [PDF]

Kevin Wampler, Jovan Popović, Zoran Popović. Animal locomotion controllers from scratch. Computer Graphics Forum (V2, Issue 2p2, pp. 153-162), 2013. [PDF]

Erik Andersen, Sumit Gulwani, Zoran Popović. Programming by Demonstration Framework applied to Procedural Math Problems. Technical Report, 2013. [PDF]

Research using CGS games

Carmen Petrick Smith, Lisa Watts Natkin. Collaboration, behavior, and affect in a game-based learning environment. Proceedings of the Thirty-fifth Annual Meeting of the North American Chapter of the International Group for the Psychology of Mathematics Education (p. 571). Chicago, IL: University of Illinois at Chicago, 2013.

Taylor Martin, Ani Aghababyan, Jay Pfaffman, Jenna Olsen, Stephanie Baker, Philip Janisiewicz, Rachel Phillips, Carmen Petrick Smith. Nanogenetic learning analytics: Illuminating student learning pathways in an online fraction game. Proceedings of the Third Conference on Learning Analytics and Knowledge (pp. 165-169), ACM. New York, 2013. [PDF]

Taylor Martin, Juergen Symanzik, Ani Aghababyan, Philip Janisiewicz. The development of students’ understanding of fractions in a splitting game: A microgenetic learning analytics approach. Working Group lead at the Alpine Rendez-Vous 2013 Panel “It’s About Time: Addressing the Many Challenges of Analyzing Multi-Scale Temporal Data”. Vercors, France, 2013.

Rachel Phillips, Carmen Petrick Smith, Taylor Martin, Theresa Horstman, Ani Aghababyan, Philip Janisiewicz. Maximizing the use of human coders and automated techniques to study learning in educational games. Proceedings of the 15th Biennial Conference of the European Association for Research in Learning and Instruction. Munich, Germany, 2013. [PDF]

Ani Aghababyan, Juergen Symanzik, Taylor Martin. Visualization of “States” in online educational games. Proceedings of the 59th World Statistics Congress. Hong Kong, China, 2013. [PDF]

Ani Aghababyan, Taylor Martin, Nicole Forsgren Velasquez, Philip Janisiewicz. Educational data mining: Illuminating student learning pathways in an online fraction game. Proceedings of the Sixth International Conference on Educational Data Mining. Memphis, TN, 2013. [PDF]

2012

Werner Dietl, Stephanie Dietzel, Michael D. Ernst, Nathaniel Mote, Brian Walker, Seth Cooper, Timothy Pavlik, Zoran Popović. Verification games: making verification fun. FTfJP’2012: 14th Workshop on Formal Techniques for Java-like Programs, 2012. [ABSTRACT] [PDF] [SLIDES (PDF)] [HOMEPAGE]

Aaron Bauer, Zoran Popović. RRT-based game level analysis, visualization, and visual refinement. AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-12), 2012. [PDF]

Alexander Jaffe, Alex Miller, Erik Andersen, Yun-En Liu, Anna Karlin, Zoran Popović. Evaluating Competitive Game Balance with Restricted Play AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-12), 2012. [PDF]

Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popović. A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game. Foundations of Digital Games 2012. [PDF]

Christopher B Eiben, Justin B Siegel, Jacob B Bale, Seth Cooper, Firas Khatib, Betty W Shen, Foldit Players, Barry L Stoddard, Zoran Popović, David Baker. Increased Diels-Alderase activity through backbone remodeling guided by Foldit players. Nature Biotechnology, 2012. [PDF] [PROJECT]

Erik Andersen, Eleanor O’Rourke, Yun-En Liu, Richard Snider, Jeff Lowdermilk, David Truong, Seth Cooper, Zoran Popović. The Impact of Tutorials on Games of Varying Complexity. Computer-Human Interaction (CHI 2012), 2012. [PDF][PROJECT] [RELATED PAPERS]

Michael Ernst, Zoran Popović. Crowd-Sourced Program Verification. WASHINGTON UNIV SEATTLE OFFICE OF SPONSORED PROGRAMS, 2012. [LINK]

Igor Mordatch, Emanuel Todorov, Zoran Popović. Discovery of complex behaviors through contact-invariant optimization. ACM Transactions on Graphics (TOG) 31 (4), 43, 2012. [PDF]

Sergey Levine, Jack M Wang, Alexis Haraux, Zoran Popović, Vladlen Koltun. Continuous character control with low-dimensional embeddings. ACM Transactions on Graphics (TOG) 31 (4), 28, 2012. [PDF]

Glenn K Klute, Jocelyn S Berge, Wayne Biggs, Suporn Pongnumkul, Zoran Popović, Brian Curless. The Authors Respond: Vacuum-Assisted Socket Suspension Systems for Lower Extremity Amputees: Effect on Fit, Activity, and Limb Volume. Archives of physical medicine and rehabilitation 93 (5), 922-923, 2011. [LINK]

Taylor Martin, Carmen Petrick Smith, Erik Andersen, Yun-En Liu, Zoran Popović. Refraction time: Making split decisions in an online fraction game. American Educational Research Association Annual Meeting, AERA, 2012. [PDF]

Vicki Phillips, Zoran Popović. More than child’s play: Games have potential learning and assessment tools. Phi Delta Kappan 94 (2), 26-30, 2012. [LINK]

Igor Mordatch, Zoran Popović, Emanuel Todorov. Contact-invariant optimization for hand manipulation. Proceedings of the ACM SIGGRAPH/Eurographics symposium on computer animation (pp. 137-144), 2012. [PDF]

2011

Firas Khatib, Seth Cooper, Michael D. Tyka, Kefan Xu, Ilya Makedon, David Baker, Foldit players. Algorithm discovery by protein folding game players. Proceedings of the National Academy of Sciences of the United States of America vol. 108 no. 47 18949-18953, 2011. [PDF] [PROJECT]

Miroslaw Gilski, Maciej Kazmierczyk, Szymon Krzywda, Helena Zábranská, Seth Cooper, Zoran Popović, Firas Khatib, Frank DiMaio, James Thompson, David Baker, Iva Pichová, Mariusz Jaskolskia. High-resolution structure of a retroviral protease folded as a monomer. Acta Crystallographica D67, 907-914, 2011. [PDF] [PROJECT]

Firas Khatib, Frank DiMaio, Foldit Contenders Group, Foldit Void Crushers Group, Seth Cooper, Maciej Kazmierczyk, Miroslaw Gilski, Szymon Krzywda, Helena Zabranska, Iva Pichova, James Thompson, Mariusz Jaskolski, David Baker. Crystal structure of a monomeric retroviral protease solved by protein folding game players. Nature Structural and Molecular Biology 18, 1175-1177, 2011. [PDF] [PROJECT]

Erik Andersen, Yun-En Liu, Richard Snider, Roy Szeto, Seth Cooper, Zoran Popović. On the Harmfulness of Secondary Game Objectives. Foundations of Digital Games, 2011. [PDF] [WEBSITE] [RELATED PAPERS]

Seth Cooper, Firas Khatib, Ilya Makedon, Hao Lu, Janos Barbero, David Baker, James Fogarty, Zoran Popović, Foldit players. Analysis of Social Gameplay Macros in the Foldit Cookbook. Foundations of Digital Games, 2011. [PDF] [PROJECT]

Erik Andersen, Yun-En Liu, Richard Snider, Roy Szeto, Zoran Popović. Placing a Value on Aesthetics in Online Casual Games. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2011), 2011. Best paper nomination. [PDF] [WEBSITE] [RELATED PAPERS]

Kathleen Tuite, Noah Snavely, Dun-yu Hsiao, Nadine Tabing, Zoran Popović. PhotoCity: training experts at large-scale image acquisition through a competitive game. Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2011), 2011. [PDF]

Glenn K Klute, Jocelyn S Berge, Wayne Biggs, Suporn Pongnumkul, Zoran Popović, Brian Curless. Vacuum-assisted socket suspension compared with pin suspension for lower extremity amputees: effect on fit, activity, and limb volume. Archives of physical medicine and rehabilitation 92 (10), 1570-1575, 2011. [PDF]

Yun-En Liu, Erik Andersen, Richard Snider, Seth Cooper, Zoran Popović. Feature-based projections for effective playtrace analysis. Proceedings of the 6th international conference on foundations of digital games, ACM, pp. 69-76, 2011. [PDF]

Uldarico Muico, Jovan Popović, Zoran Popović. Composite control of physically simulated characters. ACM Transactions on Graphics (TOG) 30 (3), 16, 2011. [PDF]

Sergey Levine, Yongjoon Lee, Vladlen Koltun, Zoran Popović. Space-time planning with parameterized locomotion controllers. ACM Transactions on Graphics (TOG) 30 (3), 23, 2011. [PDF]

Andrew Leaver-Fay, Michael Tyka, Steven M Lewis, Oliver F Lange, James Thompson, Ron Jacak, Kristian Kaufman, P Douglas Renfrew, Colin A Smith, Will Sheffler, Ian W Davis, Seth Cooper, Adrien Treuille, Daniel J Mandell, Florian Richter, YE Ban, Sarel J Fleishman, Jacob E Corn, David E Kim, Sergey Lyskov, Monica Berrondo, Stuart Mentzer. ROSETTA3: an object-oriented software suite for the simulation and design of macromolecules. Methods Enzymol 487, 545-574, 2011. [PDF]

Sergey Levine, Zoran Popović, Vladlen Koltun. Nonlinear inverse reinforcement learning with gaussian processes. Advances in Neural Information Processing Systems, 19-27, 2011. [LINK]

2010

Seth Cooper, Firas Khatib, Adrien Treuille, Janos Barbero, Jeehyung Lee, Michael Beenen, Andrew Leaver-Fay, David Baker, Zoran Popović, Foldit players. Predicting protein structures with a multiplayer online game. Nature 446 p. 756-760, 05 August 2010. [PDF] [PROJECT]

Seth Cooper, Adrien Treuille, Janos Barbero, Andrew Leaver-Fay, Kathleen Tuite, Firas Khatib, Alex Cho Snyder, Michael Beenen, David Salesin, David Baker, Zoran Popović, >57,000 Foldit players. The challenge of designing scientific discovery games. International Conference on the Foundations of Digital Games, 2010. [PDF] [PROJECT]

Kathleen Tuite, Noah Snavely, Dun-Yu Hsiao, Adam Smith, Zoran Popović. Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors. International Conference on the Foundations of Digital Games, 2010. [PDF] [PROJECT]

Erik Andersen, Yun-En Liu, Ethan Apter, François Boucher-Genesse, Zoran Popović. Gameplay analysis through state projection. International Conference on the Foundations of Digital Games, 2010. [PDF] [PROJECT]

Yongjoon Lee, Kevin Wampler, Gilbert Bernstein, Jovan Popović, Zoran Popović. Motion fields for interactive character locomotion. ACM Transactions on Graphics (TOG) 29 (6), 138, 2010. [PDF]

Seong Jae Lee, Zoran Popović. Learning behavior styles with inverse reinforcement learning. ACM Transactions on Graphics (TOG) 29 (4), 122, 2010. [PDF]

Kevin Wampler, Erik Andersen, Evan Herbst, Yongjoon Lee, Zoran Popović. Character animation in two-player adversarial games. ACM Transactions on Graphics (TOG) 29 (3), 26, 2010. [PDF]

Sergey Levine, Zoran Popović, Vladlen Koltun. Feature construction for inverse reinforcement learning. Advances in Neural Information Processing Systems, 1342-1350, 2010. [LINK]

2009

Yongjoon Lee, Seong Jae Lee, Zoran Popović. Compact character controllers. ACM Transactions on Graphics (TOG) 28 (5), 169, 2009. [PDF]

Kevin Wampler, Zoran Popović. Optimal gait and form for animal locomotion. ACM Transactions on Graphics (TOG) 28 (3), 60, 2009. [PDF]

Uldarico Muico, Yongjoon Lee, Jovan Popović, Zoran Popović. Contact-aware nonlinear control of dynamic characters. ACM Transactions on Graphics (TOG) 28 (3), 81, 2009. [PDF]

2007

Zoran Popović. Rethinking Algorithms for Games: Towards High-Fidelity Effects in Interactive Environments. 15th Pacific Conference on Computer Graphics and Applications, 2007.

Seth Cooper, Aaron Hertzmann, Zoran Popović. Active learning for real-time motion controllers. ACM Transactions on Graphics (TOG) 26 (3), 5, 2007. [PDF]

Adrien Treuille, Yongjoon Lee, Zoran Popović. Near-optimal character animation with continuous control. ACM Transactions on Graphics (TOG) 26 (3), 7, 2007. [PDF]

Kevin Wampler, Daichi Sasaki, Li Zhang, Zoran Popović. Dynamic, expressive speech animation from a single mesh. Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation, 2007.

2006

Brett Allen, Brian Curless, Zoran Popović, Aaron Hertzmann. Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis. Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer Animation, 2006. [PDF]

C Karen Liu, Aaron Hertzmann, Zoran Popović. Composition of complex optimal multi-character motions. Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer Animation, 2006. [PDF]

Adrien Treuille, Seth Cooper, Zoran Popović. Continuum crowds. ACM Transactions on Graphics (TOG) 25 (3), 1160-1168, 2006. [PDF]

Adrien Treuille, Andrew Lewis, Zoran Popović. Model reduction for real-time fluids. ACM Transactions on Graphics (TOG) 25 (3), 826-834, 2006. [PDF]

Yeuhi Abe, C Karen Liu, Zoran Popović. Momentum-based parameterization of dynamic character motion. Graphical models 68 (2), 194-211, 2006. [PDF]

2005

C Karen Liu, Aaron Hertzmann, Zoran Popović. Learning physics-based motion style with nonlinear inverse optimization. ACM Transactions on Graphics (TOG) 24 (3), 1071-1081, 2005. [PDF]

Steve Capell, Matthew Burkhart, Brian Curless, Tom Duchamp, Zoran Popović. Physically based rigging for deformable characters. Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation, 2005. [PDF]

2004

Antoine McNamara, Adrien Treuille, Zoran Popović, Jos Stam. Fluid control using the adjoint method. ACM Transactions On Graphics (TOG) 23 (3), 449-456, 2004. [PDF]

Keith Grochow, Steven L Martin, Aaron Hertzmann, Zoran Popović. Style-based inverse kinematics. ACM Transactions on Graphics (TOG) 23 (3), 522-531, 2004. [PDF]

Brett Allen, Brian Curless, Zoran Popović. Exploring the space of human body shapes: Data-driven synthesis under anthropometric control. SAE Technical Paper, 2004. [PDF]

2003

Jia-chi Wu, Zoran Popović. Realistic modeling of bird flight animations. ACM Transactions on Graphics (TOG) 22 (3), 888-895, 2003. [PDF]

Mira Dontcheva, Gary Yngve, Zoran Popović. Layered acting for character animation. ACM Transactions on Graphics (TOG) 22 (3), 409-416, 2003. [PDF]

Adrien Treuille, Antoine McNamara, Zoran Popović, Jos Stam. Keyframe control of smoke simulations. ACM Transactions on Graphics (TOG) 22 (3), 716-723, 2003. [PDF]

Brett Allen, Brian Curless, Zoran Popović. The space of human body shapes: reconstruction and parameterization from range scans. ACM Transactions on Graphics (TOG) 22 (3), 587-594, 2003. [PDF]

Kiran S Bhat, Christopher D Twigg, Jessica K Hodgins, Pradeep K Khosla, Zoran Popović, Steven M Seitz. Estimating cloth simulation parameters from video. Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, 2003. [PDF]

James Davis, Maneesh Agrawala, Erika Chuang, Zoran Popović, David Salesin. A sketching interface for articulated figure animation. Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation, 2003. [PDF]

2002

Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popović. Interactive skeleton-driven dynamic deformations. ACM Transactions on Graphics (TOG) 21 (3), 586-593, 2002. [PDF]

Brett Allen, Brian Curless, Zoran Popović. Articulated body deformation from range scan data. ACM Transactions on Graphics (TOG) 21 (3), 612-619, 2002. [PDF]

Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popović. A multiresolution framework for dynamic deformations. Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer Animation, 2002. [PDF]

C Karen Liu, Zoran Popović. Synthesis of complex dynamic character motion from simple animations. ACM Transactions on Graphics (TOG) 21 (3), 408-416, 2002. [PDF]

2000

Zoran Popović. Editing dynamic properties of captured human motion. Proceedings. ICRA’00, IEEE International Conference on Robotics and Automation, 2000.

Zoran Popović. Controlling physics in realistic character animation. Communications of the ACM 43 (7), 50-58, 2000.

Jovan Popović, Steven M Seitz, Michael Erdmann, Zoran Popović, Andrew Witkin. Interactive manipulation of rigid body simulations. Proceedings of the 27th annual conference on Computer graphics and interactive technique, 2000. [LINK]

Jessica Hodgins, Zoran Popovic. Animating humans by combining simulation and motion capture. SIGGRAPH’2000 Course Notes, 2000.

Zoran Popović. Editing dynamic properties of captured human motion. Proceedings, ICRA’00: IEEE International Conference on Robotics and Automation, 2000.

Earlier

Zoran Popović, Andrew Witkin. Physically based motion transformation. Proceedings of the 26th annual conference on Computer graphics and interactive techniques, ACM. pp 11-20, 1999. [PDF]

Zoran Popović. Motion transformation by physically based spacetime optimization. Microsoft Research, 1999 and CMU, 1999. [PDF]

Zoran Popović, Andrew Witkin. Physically based motion transformation. Proceedings of the 26th annual conference on Computer graphics and interactive techniques, ACM, pp. 11-20, 1999. [PDF]

Andrew Witkin, Zoran Popović. Motion warping. Proceedings of the 22nd annual conference on Computer graphics and interactive techniques, ACM, pp. 105-108, 1995. [PDF]

Joseph Bates, James Altucher, Alexander Hauptman, Mark Kantrowitz, AB Loyall, Koichi Murakami, Paul Olbrich, Zoran Popović, WS Reilly, Phoebe Sengers, William Welch, Paul Weyhrauch, Andrew Witkin. Edge of intention. SIGGRAPH-93 Visual Proceedings, Machine Culture, ACM SIGGRAPH, 1993.