Teacher Toolkit Available!

CGS-logoJust in time for the school year, the Center for Game Science is pleased to announce the debut of our Teacher Toolkit. On this site you can find a growing collection of lesson plans, Common Core compatibility charts for several of our current titles, and some hands-on games- for when you want to be low-tech. We look forward to working with teachers to provide a resource that is not only easy to navigate, but useful!

With this, we would also like to announce the debut of our official Pinterest channel, and look forward to sharing great things we discover with teachers easily there, too.

As a reminder, we are still on the lookout for a Digital Learning Curriculum Specialist to coordinate and help create a set of modular blended instructional materials for K-12 math from a brand new perspective. Do you have expertise that marries traditional learning with interactive technologies? Apply through the UW Hires site today!



CGS Added to “Great Websites for Kids”

cgs-verticalGood news! The Center for Game Science has been added to the Association for Library Service to Children’s list of “Great Websites for Kids”, a compilation of “exemplary websites geared to children from birth to age 14″. Newly evaluated and accepted sites are added to the database only three times a year. The Association for Library Service to Children is a division of the American Library Association and serves as a quality resource for parents, schools, and libraries to find appropriate learning themed sites.

You can see our listing here.



We’re hiring!

were_hiring_sign-150x150The Center for Game Science has an outstanding opportunity for a Digital Learning Curriculum Specialist. We are seeking a Digital Learning Curriculum Specialist to coordinate and help create a set of modular blended instructional materials for K-12 math from a brand new perspective that marries traditional learning with our interactive technologies.

If this sounds like your area of expertise, we want to chat with you. Apply through the UW Hires site. (We do not accept resumes directly, and are unable to provide you with a status update through our general information email due to the volume of applicants.)



Find Us At Your Library!

SIL Logo Bright ColorsToday, the Center for Game Science is pleased to announce we are available in even more places than ever before! Visitors to any one of the twenty-one libraries in the Sno-Isle Libraries System may now enjoy easier access to Refraction 2, Creature Capture, and Vampire Vision through their skillfully curated Kids gaming page on library computers (or even at home) – in fact, patrons can enjoy these three titles without ever needing to leave the site, helping make the site an “all in one stop” place for library visitor needs.

Thank you, Sno-Isle Libraries for helping support our mission of increasing accessibility to STEM gaming titles year-round!



July News from CGS

cgs-verticalIt has been a busy summer here at the Center for Game Science. Let’s take a look at some of our latest happenings!

First of all, we’re pleased to note that the Seattle Public Library system’s Summer of Learning is going well. All of our BlockStudio and Dragon Architect workshops have been filled, and with healthy waiting lists. If you want to take a peek at a number of the creations being made, head on over to our special Summer Learning page and check out the galleries – we just added Dragon Architect‘s gallery today!

Speaking of the Summer of Learning, did you know that Nanocrafter is also a part of the teen offerings this year? Best of all, the Seattle Public Library is offering all of these resources for free! There’s still some summer left to take advantage of the fun, and we encourage anyone local to the library system to do so.

The new Verigames newsletter is out today, featuring a bunch of community efforts, a spotlight on the new BBC article that came out recently, and a link to the archive of our Paradox chat. To follow all the Paradox news, feel free to join our Twitter and Facebook pages! Made by the same team that worked on Flow Jam, Paradox is a fresh approach to the now familiar problem of software verification, so if that’s your thing, feel free to check it out.

Finally, in Foldit news, we’re gearing up to bring community-driven broadcasting through Twitch in the near future, so we can share the vast range of protein folding knowledge the community has gained over the years with a much larger audience than ever before. Our new effort – dubbed “FolditTV” will be releasing it’s first schedule very soon. Our Marburg efforts are also continuing this summer with new puzzles and discussion, and you can follow along (and join in) via the Foldit site, or our social media outlets.