Foldit Players Do It Again!

Circle with Foldit GraphicFresh off the Nature press: “Determining crystal structures through crowdsourcing and coursework”. As the paper abstract notes, “Introduction of a new feature into the computer game Foldit allows players to build and real-space refine structures into electron density maps. To assess the usefulness of this feature, we held a crystallographic model-building competition between trained crystallographers, undergraduate students, Foldit players and automatic model-building algorithms. After removal of disordered residues, a team of Foldit players achieved the most accurate structure.”

Good job, Foldit community! Read more about it here.

The Story Problem Challenge Returns!

AC1617FANN-1The Story Problem Challenge is back, with registration opening up on October 3 and starting with a Riddle Book themed week on October 24! We have a lot of plans for this upcoming challenge, based on parents and teacher feedback during our successful Spring 2016 event, which was mentioned in the Seattle Times, and extended for a week due to popular demand. Challenge software (the teacher copilot and Riddle Books) is currently limited to our Algebra Challenge events and select times during the year. Read more about our Spring Challenge here.

We are always interested in partnering with organizations that can publicize and run Algebra Challenges on a state and country-wide level. If you believe you are in a position to do this, please contact us!

Upcoming results on the Foldit vs. UMich Electron Density Challenge!

Circle with Foldit GraphicGood news, everyone! The Foldit team wanted to let everyone know that they will be discussing the exciting results from the Foldit vs. UMich Electron Density Challenge at the next Scientist Chat (August)! With Mozak’s public beta on the horizon, and our continuing work on proteins, there’s never been a better time to get involved in citizen science!

Mozak? What’s up with that?

news3It’s pretty likely if you follow the Center for Game Science here at the University of Washington, you’ve seen some posts lately about our upcoming neuroscience effort, which we have entitled “Mozak” (name may be tweaked slightly before release). Today, we’re offering you a chance to signup before public beta starts.

Why sign up ahead of public beta? Here are some reasons:
* Possible early access! You never know when we’re going to let in some waves to test certain browsers, levels of experience, etc. It could be you in that wave!
* First dibs on preferred usernames
* Shiny perks such as a (very likely) jump start before we open the gates to everyone! This is pretty much getting in on the near ground floor of the next biggest citizen science thing. Or you can just follow the project on Twitter and Facebook and wait for the general public beta unlocking, but signing up ahead of time is really encouraged for fast access and exclusive news.

All brains welcome! No neuroscience experience necessary!

CGS and SPL are at it again!

g_spl_logoThe Seattle Public Library and the Center for Game Science have teamed up once again to bring everyone fun for the summer in an easy and accessible way. If you’ve been missing Riddle Books, or been dying to give our DNA title Nanocrafter a try, be sure to check it out (and some related books) while you’re at the Seattle Public Library this summer! Visitors to select Seattle libraries during summer 2016 will also enjoy interactive workshops given by one of our graduate students working with the Center for Game Science, as they present Dragon Architect!