Ready, Set, Make!

cgsDid you know that this is the National Week of Making? The President has put out a call to action to create a “Nation of Makers”, and with our creative tools available from the Center for Game Science, we couldn’t resist the opportunity to let you know how easy this is.

Join the fun by:
Creating something fun in Nanocrafter, BlockStudio, or Dragon Architect!
Upload a screenshot of your efforts to our Facebook page, or share on Twitter with #NationOfMakers and @UWGameScience!

It couldn’t be easier to get started today. Happy creating!

Spring Games Released

blockstudio-carousel-image1It’s the start of summer and the CSE students have been hard at work creating new titles for their capstone projects. Check them out on Kongregate, and see the entire collection here.

Not a part of the Capstone projects, but also important – the arrival of BlockStudio in our games section. Give it a try today!

SPL and CGS Team Up Again

2015_kids-wild-scienceIt’s summertime in Seattle once again, and that means we’re teaming up with one of our favorite partners, Seattle Public Library. Last summer, patrons were able to play an early version of Riddle Books – this year, we’ve brought it back with some all new improvements (if you gave it a try last summer, we encourage you to give it a click and tell us what you think of the changes).

Fully working into the creative nature of science, reading, and fun theme that Seattle Public Libraries has to offer this summer, teens also are invited to enjoy our middle school (and up) offering, Nanocrafter, then explore related science titles at their local library to learn more.

Visitors to select Seattle libraries will also enjoy interactive workshops given by graduate students working with the Center for Game Science, as they present Dragon Architect and BlockStudio. If you’re local to these libraries, don’t delay – those workshops will fill up!

Just because school is nearly out doesn’t mean the learning and fun has to stop!

Paradox Launch Helps Keep Software Secure Through Gaming

TriAsYouMight-MapThe University of Washington today announced “Paradox,” a puzzle-style video game that helps to assure software. A person who plays Paradox seems to be doing a task like in other puzzle games: manipulating pieces in each level to obtain the best score. At the same time, and without any knowledge of computer programming, the player is also generating a proof that a program is secure — that is, it is free from certain security vulnerabilities.

Read the full CGS press release here. Read the official press release here.

Please visit our portfolio page, or follow Paradox on Twitter and Facebook to stay up to date!

CGS Hosts Affair to Remember

On Friday, May 15, the Center for Game Science hosted yet another legendary soirée for members of CSE. Known for the sheer grandness of scale in years past, expectations were high for this year and we are pleased to report the elegance did not disappoint.

This is a picture of one of the bread tables.Many department attendees traded in every day attire for something a bit fancier and milled after hours in the CSE Atrium to live music, enjoying a number of snacks and art on display.

Meticulously masterminded by graduate Yun-En Liu, the event boasted ten different styles of bread, seven charcuterie selections, seven cheeses and bread add-ons, fourteen tempting appetizers, three styles of tea sandwich, four varieties of canapés (with a vegan friendly option), four quickbreads designed to slow the party goer down with indecision, two types of vienoisserie, and four tarts to try.

Delicious chocolates on a plate.The sweet tooth party goer also would not leave disappointed, with an array of seven petit-fours, one delicious looking stollen, eight quickbreads, six varieties of baked goods, six tart types, four cakes, and a staggering forty-four confections. A half dozen artfully mixed beverages were available to attendees over 21. View the full menu courtesy of CSE News.

For those eyeing the task of organizing for next year, we are pleased to mention that a large number of people pitched in to make all these delicious treats possible, and we also want to thank them for those efforts.

Live music being played on a keyboard by a dapper clad gentleman.

A partial list of contributors to this affair to remember:


  • Marianne Lee
  • Katie Kuksenok
  • Igor Mordatch
  • Yun-En Liu
  • Barbara Krug


  • Kira Goldner
  • Christopher Lin
  • Eric Mullen
  • Edward Zhang
  • Robert Duisberg
  • Lilian de Greef
  • Steve Tanimoto
  • Jeffrey Snyder

Our graduating master event planner Yun-En Liu also provided this parting advice to future planners, “My main advice is to figure out what people want to do, then point everyone in the same direction and fire. Bonus points if you know people who are willing to organize things to reduce the mental load on yourself – the planning can consume a lot of resources if you’re not careful.”

Happy graduation to the upcoming graduates of CSE, and we hope everyone in attendance at this little casual party had a great time. You can see an assortment of the party pictures in the Center for Game Science-TGIF album on Facebook, with more being added as we receive them.