Foldit has been making the rounds this early summer, and appearing in the news with frequency lately! While Marketing Interactive points out “Why Brands Need to Learn How to Play”, the Huffington Post checked in with a list formatted look over the weekend on ways computing has helped the battle against AIDS. Even though Wired didn’t call out Foldit specifically in the recent “Science Spectacles”, the author did note that “…the most exciting science going on today doesn’t lend itself to spectacles. Take the protein folding problem.” Feel free to explore any of the links for more and take a look at our brand new media section to read about our other titles as well!
Fast Company Chats Foldit and Nanocrafter
In this latest article from Fast Company, Foldit’s approach to helping harness the great imagination of humans vs computers is discussed, and Nanocrafter is called out as part of a movement away from desktop games and towards more web-friendly ones. Read on for more!
Foldit and Nanocrafter Inspiring Next-Gen Biohackers
Yesterday, the SynBioBeta blog posed the intriguing question, “Can Video Games Inspire the Next Generation of Biohackers?” Specifically noting Nanocrafter, author Maxx Chatsko says, “Popovic created another hit, this time specific to the synthetic biology community, when he launched the puzzle game Nanocrafter, which is specifically designed to educate individuals on DNA and encourage creativity.” Read on for more observations about other titles, including our very own Foldit.
Center for Game Science Makes Summer Learning Fun
This summer, the Center for Game Science is bringing together two great games designed to make learning Algebra fun under the title “Riddle Books”. With our new word problem game arriving later this summer and our classic favorite DragonBox Adaptive already live on the KCLS Summer Learning website, we’re working hard with the King County Library System to make summer learning fun! Check it out and be sure to tell your favorite student.
CGS Titles Entice Students to “Game On”
The Daily at the University of Washington has taken a look at the games of the Center this week, specifically giving focus to Refraction, Foldit, and DragonBox.
Calling out our results for the Algebra Challenges we completed last year, the article points out the way these video games are leading the charge to change the ways in which we think about education.